From the time I laid my eyes on Ninja Blade I never thought much of it. It looked like a context sensitive fuelled easy to play Ninja Gaiden for the masses and after some hands on time with the game, I think I was pretty spot on with my assumptions.
The preview build (that by the way was the TGS 2008 build) began over the skies of a futuristic Tokyo. Our protagonist, Ken Ogawa who’s tasked with eliminating a zombie outbreak of sorts jumped off his plane plummeting to Earth with the style and grace most Ninjas exude. Thinking that was a long-ass cutscene I started sipping on my coffee only to be quickly prompted by the game to hammer away on the X key so that Ken could slice incoming enemies on his way down.
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